Blender Git Commit Log

Git Commits -> Revision 926e0e7

Revision 926e0e7 by Joshua Leung (master)
February 19, 2013, 03:26 (GMT)
Bugfix [#34283] armature bones losing their roll setting upon translation in
edit mode

My earlier fix for [#33974] (in r.54061) was causing some problems where
manually specified roll values on horizontal or angled bones were getting reset.
This could be nasty as you might not notice the changes for a while (especially
when using stick bones without axes displayed).

I've now put in place a hacky compromise solution which should catch both of
these situations nicely. For z-axis (i.e. vertical) movements, the r.54061 fix
is used, while for everything else (moving or just touch-n-go), the old setting
is used.

Commit Details:

Full Hash: 926e0e7eb71726fdd1be3f9d299bf3d9c3ad0a7a
SVN Revision: 54651
Parent Commit: 6550fb8
Lines Changed: +20, -1

1 Modified Path:

/source/blender/editors/transform/transform_generics.c (+20, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021