Blender Git Commit Log
Git Commits -> Revision 95d8cfc
Revision 95d8cfc by Campbell Barton (master) November 25, 2010, 19:49 (GMT) |
bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector(). - Obvious bug fixed where Z-Up didnt work right. - More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate. - Axis Only option, ignore the axis direction, use shortest rotation to align bones. ED_rollBoneToVector() changes: - would give bad roll when the axis wasn't normalized or perpendicular to the bone. some callers accounted for this but not all. - option to align to the axis but not the direction. |
Commit Details:
Full Hash: 95d8cfc25df30adbb18437b8de0bc840797574ee
SVN Revision: 33316
Parent Commit: d2a2cab
Lines Changed: +112, -148
8 Modified Paths:
/source/blender/blenlib/BLI_math_vector.h (+7, -7) (Diff)
/source/blender/blenlib/intern/math_vector_inline.c (+7, -7) (Diff)
/source/blender/editors/armature/editarmature.c (+87, -110) (Diff)
/source/blender/editors/armature/editarmature_generate.c (+3, -9) (Diff)
/source/blender/editors/armature/editarmature_retarget.c (+4, -6) (Diff)
/source/blender/editors/include/ED_armature.h (+1, -1) (Diff)
/source/blender/editors/transform/transform_generics.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_armature_api.c (+2, -7) (Diff)
/source/blender/blenlib/intern/math_vector_inline.c (+7, -7) (Diff)
/source/blender/editors/armature/editarmature.c (+87, -110) (Diff)
/source/blender/editors/armature/editarmature_generate.c (+3, -9) (Diff)
/source/blender/editors/armature/editarmature_retarget.c (+4, -6) (Diff)
/source/blender/editors/include/ED_armature.h (+1, -1) (Diff)
/source/blender/editors/transform/transform_generics.c (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_armature_api.c (+2, -7) (Diff)