Blender Git Commit Log
Git Commits -> Revision 95fbf83
Revision 95fbf83 by Brecht Van Lommel (apricot) July 14, 2008, 23:26 (GMT) |
Apricot: GLSL ============= * Added options to disable lights, shaders, shadows, ramps, nodes and textures other than col/alpha for GLSL, in the Game menu. * These have python access too to switch them in game, but it doesn't work correct yet with display lists enabled. * Fix issue with light lagging behind, debug stats drawing in wrong color, and a number of other small fixes. |
Commit Details:
Full Hash: 95fbf8342319baa202269d6f2674e482888761c7
SVN Revision: 15576
Parent Commit: a1fea54
Lines Changed: +1096, -795
23 Modified Paths:
/source/blender/blenkernel/BKE_global.h (+7, -1) (Diff)
/source/blender/gpu/GPU_material.h (+4, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+21, -7) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+58, -28) (Diff)
/source/blender/gpu/intern/gpu_material.c (+109, -66) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+637, -637) (Diff)
/source/blender/python/api2_2x/Blender.c (+47, -0) (Diff)
/source/blender/python/SConscript (+1, -1) (Diff)
/source/blender/src/drawobject.c (+1, -1) (Diff)
/source/blender/src/header_info.c (+60, -5) (Diff)
/source/blender/src/space.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+4, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+54, -14) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+9, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+42, -9) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+6, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+18, -9) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+6, -4) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+0, -1) (Diff)
/source/blender/gpu/GPU_material.h (+4, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+21, -7) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+58, -28) (Diff)
/source/blender/gpu/intern/gpu_material.c (+109, -66) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+637, -637) (Diff)
/source/blender/python/api2_2x/Blender.c (+47, -0) (Diff)
/source/blender/python/SConscript (+1, -1) (Diff)
/source/blender/src/drawobject.c (+1, -1) (Diff)
/source/blender/src/header_info.c (+60, -5) (Diff)
/source/blender/src/space.c (+1, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+4, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+54, -14) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+9, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+42, -9) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+6, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+18, -9) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+6, -4) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp (+0, -1) (Diff)