Blender Git Commit Log
Git Commits -> Revision 9610515
Revision 9610515 by Joseph Eagar (master) May 6, 2010, 19:54 (GMT) |
keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. |
Commit Details:
Full Hash: 9610515b22dcf0450aca9c3794700380851753a9
SVN Revision: 28628
Parent Commit: 6e3812d
Lines Changed: +142, -45
5 Modified Paths:
/source/blender/editors/interface/interface_draw.c (+6, -2) (Diff)
/source/blender/editors/transform/transform.c (+37, -10) (Diff)
/source/blender/editors/transform/transform.h (+5, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+80, -32) (Diff)
/source/blender/editors/transform/transform_generics.c (+14, -1) (Diff)
/source/blender/editors/transform/transform.c (+37, -10) (Diff)
/source/blender/editors/transform/transform.h (+5, -0) (Diff)
/source/blender/editors/transform/transform_conversions.c (+80, -32) (Diff)
/source/blender/editors/transform/transform_generics.c (+14, -1) (Diff)