Blender Git Commit Log
Git Commits -> Revision 971cabc
Revision 971cabc by Ton Roosendaal (master) April 22, 2009, 17:06 (GMT) |
Bugfix #18058 Ray-transparent didn't pass on thread number to shading code, giving "blothes" in render, when using node materials. This also rewinds Campbells commit of feb 21, which tackled the error, but not the cause. |
Commit Details:
Full Hash: 971cabc2d687c86b8ff1e7a5a57474d85450b170
SVN Revision: 19874
Parent Commit: f6d27e7
Lines Changed: +8, -12