Blender Git Commit Log

Git Commits -> Revision 974d73b

Revision 974d73b by Campbell Barton (master)
March 26, 2013, 21:26 (GMT)
report [#34772] Incorrect aspect for tex mapping from camera view

There was no good way to UV project from a camera with non-square view-border without it stretching the image (even using 'Correct Aspect').

While this isnt a bug its useful to do a UV projection without stretching the image, added 'Camera Bounds' option.

Commit Details:

Full Hash: 974d73bfbfbd3f10ad28c3da52e2a6cd84a3b8b8
SVN Revision: 55606
Parent Commit: aaa547f
Lines Changed: +10, -3

1 Modified Path:

/source/blender/editors/uvedit/uvedit_unwrap_ops.c (+10, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021