Blender Git Commit Log
Git Commits -> Revision 974d73b
Revision 974d73b by Campbell Barton (master) March 26, 2013, 21:26 (GMT) |
report [#34772] Incorrect aspect for tex mapping from camera view There was no good way to UV project from a camera with non-square view-border without it stretching the image (even using 'Correct Aspect'). While this isnt a bug its useful to do a UV projection without stretching the image, added 'Camera Bounds' option. |
Commit Details:
Full Hash: 974d73bfbfbd3f10ad28c3da52e2a6cd84a3b8b8
SVN Revision: 55606
Parent Commit: aaa547f
Lines Changed: +10, -3
1 Modified Path:
/source/blender/editors/uvedit/uvedit_unwrap_ops.c (+10, -3) (Diff)