Blender Git Commit Log

Git Commits -> Revision 97d40fa

Revision 97d40fa by Campbell Barton (master)
February 19, 2008, 18:36 (GMT)
Added an option for texture forcefields to use the root location of a particle for its texture coords.
Without this, animating grass would either look like seaweed (with low freq texture)
Or the grass would wrinkle up and get kinks (high freq texture)
This lets you use a high frequency texture while having straight grass.

Commit Details:

Full Hash: 97d40faee9b3ec0c40cbe460a1f60ba713af6b6a
SVN Revision: 13768
Parent Commit: 2463e7a
Lines Changed: +16, -13

6 Modified Paths:

/source/blender/blenkernel/BKE_particle.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle.c (+4, -4) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+7, -6) (Diff)
/source/blender/makesdna/DNA_object_force.h (+1, -0) (Diff)
/source/blender/src/buttons_object.c (+2, -1) (Diff)
/source/blender/src/toolbox.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021