Blender Git Commit Log
Git Commits -> Revision 99eafed
Revision 99eafed by Alexander Gavrilov January 6, 2021, 12:04 (GMT) |
Limit Rotation: add an Euler Order option and orthogonalize the matrix. Since Limit Rotation is based on Euler decomposition, it should allow specifying the order to use for the same reasons as Copy Rotation does, namely, if the bone uses Quaternion rotation for its animation channels, there is no way to choose the order for the constraint. In addition, add a call to orthogonalize the matrix before processing for the same reasons as D8915, and an early exit in case no limits are enabled for a bit of extra efficiency. Since the constraint goes through Euler decomposition, it would remove shear even before the change, but the rotation won't make much sense. Differential Revision: https://developer.blender.org/D9626 |
Commit Details:
Full Hash: 99eafedf8ba606a8760f23fee9755734512d125c
Parent Commit: 645e818
Lines Changed: +29, -2