Blender Git Commit Log
Git Commits -> Revision 9a50f45
Revision 9a50f45 by Nicholas Bishop (master) January 19, 2013, 16:10 (GMT) |
Skip hidden faces in PBVH BMesh ray intersection test Moved the GPU function gpu_bmesh_face_visible() to BKE_paint and inverted the test to match equivalent tests for other mesh types: paint_is_bmesh_face_hidden(). Changed BKE_pbvh_bmesh_node_save_orig() to not save hidden faces into the triangle array. Modified the non-use-original branch of pbvh_bmesh_node_raycast() to skip hidden faces. Fixes bug #33914: projects.blender.org/tracker/index.php?func=detail&aid=33914&group_id=9&atid=498 |
Commit Details:
Full Hash: 9a50f454697e5dea6e8603aa90fadaa6156657d6
SVN Revision: 53912
Parent Commit: 39976301
Lines Changed: +31, -22