Blender Git Commit Log
Git Commits -> Revision 9a66d0a
Revision 9a66d0a by Alexander Gavrilov (master) September 27, 2016, 18:54 (GMT) |
Dynamic Paint: Fix adjacency computations at UV seams. 1. When adding one pixel border to UV islands prefer grid directions. This is more logical as it means neighbor pixels will commonly share a border, opposed to just corners. 2. Don't subtract 0.5 when converting float UVs to int in computing adjacency across a UV seam. Pixels cover a square with corners at int positions and adding/subtracting 0.5 is only for dealing with the center point of a pixel. 3. Use the neighbour_pixel field from the correct pixel, and check it's not back to the origin point. 4. In the connected UV case, ensure that the returned index actually refers to a valid active pixel. This fixes paint spread not traversing some UV seams, while at the same time spreading to random unrelated points on other seams. The first problem is primarily fixed by 2, while the second one is addressed by item 4. Differential Revision: https://developer.blender.org/D2261 |
Commit Details:
Full Hash: 9a66d0ad1b18f02a486a9e691f71896275ea1cdc
Parent Commit: bde5eb8
Lines Changed: +35, -9
1 Modified Path:
/source/blender/blenkernel/intern/dynamicpaint.c (+35, -9) (Diff)