Blender Git Commit Log
Git Commits -> Revision 9bfd867
Revision 9bfd867 by Campbell Barton (master) April 18, 2006, 23:59 (GMT) |
bugfix for 4121 a fairly obvious bug- with flipping armature names in armature edit mode. All Objects names would flip if they had names from the armature, even if they did NOT use use armature. (this could realy mess up a scene) fix was a 1 liner. replaced modob = modifiers_isDeformedByArmature(ob); if(modob) { with /* or is there an armature deforming object */ /* this is a bit sloppy, what if we have more then 1 armature deforming a mesh? TODO: Should have a function modifiers_isUsingArmature(ob, arm) - Campbell */ modob = modifiers_isDeformedByArmature(ob); if(modob && modob->data==arm) { Notice that before it didnt care what armature, just that it had one. If the maintainer Ton? gives me the OK. Ill make this support multiple armatures by adding modifiers_isUsingArmature. |
Commit Details:
Full Hash: 9bfd86730d5e77aea8ef640c38e013a3f8c048f5
SVN Revision: 7281
Parent Commit: d5b51cd
Lines Changed: +3, -1
1 Modified Path:
/source/blender/src/editarmature.c (+3, -1) (Diff)