Blender Git Commit Log
Git Commits -> Revision 9c959d9
Revision 9c959d9 by Brecht Van Lommel (master) October 15, 2011, 20:13 (GMT) |
Cycles: make Attribute node work, code for it was implemented in kernel, only missing was the ability to specify the attribute name in the node. This makes it possible to use multiple uv or vertex color layers now. |
Commit Details:
Full Hash: 9c959d98fe5b873f2538882e041f00b6cd90d7cf
SVN Revision: 41040
Parent Commit: 19a42ad
Lines Changed: +65, -45
7 Modified Paths:
/intern/cycles/blender/blender_mesh.cpp (+9, -8) (Diff)
/intern/cycles/blender/blender_shader.cpp (+2, -1) (Diff)
/source/blender/editors/space_node/drawnode.c (+8, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+4, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree_types.h (+30, -30) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+12, -5) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+0, -1) (Diff)
/intern/cycles/blender/blender_shader.cpp (+2, -1) (Diff)
/source/blender/editors/space_node/drawnode.c (+8, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+4, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree_types.h (+30, -30) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+12, -5) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+0, -1) (Diff)