Blender Git Commit Log
Git Commits -> Revision 9d3ad07
Revision 9d3ad07 by Brecht Van Lommel (master) June 10, 2013, 20:34 (GMT) |
Cycles: ray visibility panel is now also available for the world, works same as meshes and lamps. The light path node already made this possible but it's a bit faster to render this way and convenient. |
Commit Details:
Full Hash: 9d3ad07f1417fdc959ee3d3e86a7bff1c2ee6d80
SVN Revision: 57363
Parent Commit: d16a608
Lines Changed: +78, -10
8 Modified Paths:
/intern/cycles/blender/addon/properties.py (+6, -0) (Diff)
/intern/cycles/blender/addon/ui.py (+26, -1) (Diff)
/intern/cycles/blender/blender_shader.cpp (+12, -1) (Diff)
/intern/cycles/kernel/kernel_emission.h (+15, -5) (Diff)
/intern/cycles/kernel/kernel_types.h (+2, -1) (Diff)
/intern/cycles/render/background.cpp (+13, -1) (Diff)
/intern/cycles/render/background.h (+2, -0) (Diff)
/intern/cycles/render/integrator.cpp (+2, -1) (Diff)
/intern/cycles/blender/addon/ui.py (+26, -1) (Diff)
/intern/cycles/blender/blender_shader.cpp (+12, -1) (Diff)
/intern/cycles/kernel/kernel_emission.h (+15, -5) (Diff)
/intern/cycles/kernel/kernel_types.h (+2, -1) (Diff)
/intern/cycles/render/background.cpp (+13, -1) (Diff)
/intern/cycles/render/background.h (+2, -0) (Diff)
/intern/cycles/render/integrator.cpp (+2, -1) (Diff)