Blender Git Commit Log
Git Commits -> Revision 9d5c2af
Revision 9d5c2af by Campbell Barton (master) February 21, 2009, 12:43 (GMT) |
* removed typedefs that were not used (from anonymous enums and structs) * Missed some cases of using a 'char *' as an attribute * replace BGE's Py_Return macro with Pythons Py_RETURN_NONE * other minor warnings removed |
Commit Details:
Full Hash: 9d5c2af1d1e11d40fec6c0da96cb37de1684f13c
SVN Revision: 19072
Parent Commit: a3b684d
Lines Changed: +190, -196
40 Modified Paths:
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+0, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+12, -12) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+25, -25) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+11, -11) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+34, -34) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+4, -5) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+1, -1) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+0, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+3, -6) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+12, -12) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+25, -25) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+5, -5) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+11, -11) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+34, -34) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+4, -5) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+1, -1) (Diff)
/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h (+1, -1) (Diff)