Blender Git Commit Log

Git Commits -> Revision 9f1b00d

December 27, 2014, 10:23 (GMT)
Renamed the edithair files in BKE to editstrands.

The rationale behind this is that the BKE code could be used for
modeling hair and fur as well as a number of other features such as
grass. The primary addition to BMesh is the limitation to strand-like
topology (simple vertex chains, optionally rooted on a mesh surface).

The editor code OTOH is quite hair specific, since the result should
be suitable for hair simulation, and the workflow should mimick actual
hair grooming intuitively. Eventually the hair edit mode could become
a generalized strand edit mode with slightly different tool sets for
various purposes, but for now it is quite specifically built for hair.

Commit Details:

Full Hash: 9f1b00d7480c70943d81cdbd12339848e7fcc354
Parent Commit: 386051c
Lines Changed: +322, -322

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021