Blender Git Commit Log
Git Commits -> Revision 9fa952f
Revision 9fa952f by Ton Roosendaal (master) July 10, 2005, 08:55 (GMT) |
Bugfix #2803 Transparent shadow could accidentally intersect first with a face being farther away, due to the fact larger faces can fill up multiple octree nodes. Had to use the same exception handling as for raytracing mirror or glass. |
Commit Details:
Full Hash: 9fa952f9a536b8a0826bfac4a1f07dcfd1481283
SVN Revision: 4667
Parent Commit: 0c89ddb
Lines Changed: +2, -2
1 Modified Path:
/source/blender/render/intern/source/ray.c (+2, -2) (Diff)