Blender Git Commit Log
Git Commits -> Revision a085a41
Revision a085a41 by Ton Roosendaal (master) January 3, 2006, 19:49 (GMT) |
Bug #3681 The never ending bump mapping saga! With the fix over a month ago, which added correct texture space vectors for the bump, gave results so crispy that normals could invert after normalize. This only when the normal "fac" slider was > 1.0. The normals from imagetextures now get clipped to prevent it to result in flipping normals. Will do more tests though... Also note that the real good way would be have the tangent vectors for the actual render normal available to perturb for bump, thats another story. |
Commit Details:
Full Hash: a085a41bc515f5ee0000ba919c01e4fca512ac56
SVN Revision: 6288
Parent Commit: 9f8348a
Lines Changed: +68, -18