Blender Git Commit Log
Git Commits -> Revision a379a50
Revision a379a50 by Brecht Van Lommel (apricot) June 17, 2008, 21:23 (GMT) |
Apricot Branch: GLSL ==================== * Added support for the Material and Extended Material nodes. * Added support for node groups. * All nodes except Dynamic are now supported. |
Commit Details:
Full Hash: a379a50f2b5b6945dab451ca54131ef0e97abf77
SVN Revision: 15257
Parent Commit: 0fc753c
Lines Changed: +240, -100
24 Modified Paths:
/source/blender/blenkernel/BKE_node.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/node.c (+49, -2) (Diff)
/source/blender/gpu/GPU_material.h (+23, -3) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_material.c (+51, -47) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+0, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_camera.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_curves.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_geom.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_invert.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_mapping.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_material.c (+75, -4) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_math.c (+7, -7) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_normal.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_output.c (+3, -4) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_rgb.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_squeeze.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_texture.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_valToRgb.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_value.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c (+7, -7) (Diff)
/source/blender/blenkernel/intern/node.c (+49, -2) (Diff)
/source/blender/gpu/GPU_material.h (+23, -3) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_material.c (+51, -47) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+0, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_camera.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_curves.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_geom.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_invert.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_mapping.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_material.c (+75, -4) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_math.c (+7, -7) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_normal.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_output.c (+3, -4) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_rgb.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_sepcombRGB.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_squeeze.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_texture.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_valToRgb.c (+2, -2) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_value.c (+1, -1) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c (+7, -7) (Diff)