Blender Git Commit Log

Git Commits -> Revision a394f4e

Revision a394f4e by Mike Erwin (master)
October 26, 2016, 07:57 (GMT)
OpenGL: edge shader discards fragments of unused edges

Discarded edges should not update depth buffer or blend with color buffer.

Geometry shader version will make this obsolete.

Commit Details:

Full Hash: a394f4e545f0ffaf0a65bdb492714a7d8d7a28e5
Parent Commit: 222ba02
Lines Changed: +19, -1

1 Added Path:

/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+16, -0) (View)

2 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021