Blender Git Commit Log
Git Commits  -> Revision a394f4e
		
			
			
		
| Revision a394f4e by Mike Erwin (master) October 26, 2016, 07:57 (GMT) | 
| OpenGL: edge shader discards fragments of unused edges Discarded edges should not update depth buffer or blend with color buffer. Geometry shader version will make this obsolete. | 
Commit Details:
Full Hash: a394f4e545f0ffaf0a65bdb492714a7d8d7a28e5
Parent Commit: 222ba02
Lines Changed:  +19,  -1
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+16, -0)  (View)


 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021