Blender Git Commit Log
Git Commits -> Revision a394f4e
Revision a394f4e by Mike Erwin (master) October 26, 2016, 07:57 (GMT) |
OpenGL: edge shader discards fragments of unused edges Discarded edges should not update depth buffer or blend with color buffer. Geometry shader version will make this obsolete. |
Commit Details:
Full Hash: a394f4e545f0ffaf0a65bdb492714a7d8d7a28e5
Parent Commit: 222ba02
Lines Changed: +19, -1
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+16, -0) (View)