Blender Git Commit Log

Git Commits -> Revision a475b5f

July 22, 2013, 07:20 (GMT)
rigidbody: Add custom center of mass for primitive shapes

Now the origin of the object is the center of mass for all collision
shapes.
To do that all shapes are now wrapped inside a compound shape.

TODO: fix istability with mesh shapes when using compounds, might be
bullet bug.

Commit Details:

Full Hash: a475b5f702ce5243ab8bf81e59565c145705f56c
SVN Revision: 58490
Parent Commit: 0866d5d
Lines Changed: +61, -34

3 Modified Paths:

/intern/rigidbody/RBI_api.h (+5, -5) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+41, -24) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+15, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021