Blender Git Commit Log
Git Commits -> Revision a494a76
Revision a494a76 by Ton Roosendaal (master) November 27, 2005, 12:19 (GMT) |
Finishing touch for hair strand shadows; - raytracing code now uses cylinder-line intersect for strands. It used to intersect with the screen-aligned strand quads, giving too many misses for tracing. Note; mirror for hair is still not well supported! - added in Materials a choice for whether a material is Traceable for raytracing or whether it is part of Shadow buffers. This way you can exclude hair strands from raytracing, but still get shadowbuffers for it. |
Commit Details:
Full Hash: a494a76e9e5ca6b1374769a95fe55558ac73b847
SVN Revision: 5941
Parent Commit: f08200b
Lines Changed: +66, -7
6 Modified Paths:
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+5, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/render/intern/source/ray.c (+55, -4) (Diff)
/source/blender/render/intern/source/zbuf.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+3, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+5, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/render/intern/source/ray.c (+55, -4) (Diff)
/source/blender/render/intern/source/zbuf.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+3, -1) (Diff)