Blender Git Commit Log

Git Commits -> Revision a49c9c4

Revision a49c9c4 by Hamed Zaghaghi (master)
July 12, 2008, 10:21 (GMT)
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader

Commit Details:

Full Hash: a49c9c458aac2a738c3cf90860fb6e942747617e
SVN Revision: 15546
Parent Commit: 5f15b16
Lines Changed: +173, -102

16 Modified Paths:

/source/blender/makesdna/DNA_actuator_types.h (+1, -3) (Diff)
/source/blender/src/buttons_logic.c (+1, -5) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+14, -1) (Diff)
/source/gameengine/Expressions/Value.h (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+2, -4) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/CMakeLists.txt (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+122, -64) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+14, -10) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/SConscript (+2, -1) (Diff)
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