Blender Git Commit Log
Git Commits -> Revision a4f12a3
Revision a4f12a3 by Campbell Barton (master) September 11, 2013, 02:36 (GMT) |
fix [#36697] Topology mirror causes vertices to jump? don't give up too early finding unique geometry by keeping track of edges with matching vertex hashes and keep checking for unique topology as long as the total of these edges keeps increasing. |
Commit Details:
Full Hash: a4f12a3e31d7c5b763fc75a984e0e9983c707e03
SVN Revision: 60029
Parent Commit: 43c83e2
Lines Changed: +21, -10
1 Modified Path:
/source/blender/editors/mesh/editface.c (+21, -10) (Diff)