Blender Git Commit Log

Git Commits -> Revision a4fe338

Revision a4fe338 by Campbell Barton (master)
January 24, 2019, 20:12 (GMT)
Cleanup: add missing braces to draw manager

Commit Details:

Full Hash: a4fe338dd8c6822d27b8858bae5fa9a54972719c
Parent Commit: b1f3a86
Lines Changed: +265, -136

47 Modified Paths:

/source/blender/draw/engines/eevee/eevee_lightcache.c (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+6, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+6, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_render.c (+4, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl (+6, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+10, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+6, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl (+4, -2) (Diff)
/source/blender/draw/engines/external/external_engine.c (+2, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_utils.c (+8, -4) (Diff)
/source/blender/draw/engines/gpencil/gpencil_shader_fx.c (+4, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_wave_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_blend_frag.glsl (+4, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl (+3, -2) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_zdepth_mix_frag.glsl (+8, -4) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl (+10, -5) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl (+4, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl (+4, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+2, -1) (Diff)
/source/blender/draw/intern/draw_armature.c (+24, -12) (Diff)
/source/blender/draw/intern/draw_cache.c (+1, -4) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+18, -9) (Diff)
/source/blender/draw/intern/draw_cache_impl_particles.c (+2, -1) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+4, -2) (Diff)
/source/blender/draw/intern/draw_manager.c (+10, -5) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+18, -9) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+12, -6) (Diff)
/source/blender/draw/modes/edit_text_mode.c (+4, -2) (Diff)
/source/blender/draw/modes/object_mode.c (+8, -4) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl (+4, -2) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl (+2, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl (+4, -2) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl (+8, -4) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+3, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+8, -4) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+8, -4) (Diff)
/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl (+2, -1) (Diff)
/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl (+6, -3) (Diff)
/source/blender/draw/modes/shaders/paint_weight_frag.glsl (+6, -3) (Diff)
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