Blender Git Commit Log

Git Commits -> Revision a9aa629

Revision a9aa629 by Brecht Van Lommel (cycles-x)
April 20, 2021, 16:22 (GMT)
Cycles: BVH2 changes for shadow path continuation

* Pass maximum ray distance to primitive intersection functions, rather
than reading it from the intersection.
* Return a factor to scale the ray distance from bvh_instance_push instead
of the ray distance.

Commit Details:

Full Hash: a9aa62962b15c281b78471e54424ecf3d6341d19
Parent Commit: 59a6513
Lines Changed: +66, -57

11 Modified Paths:

/intern/cycles/kernel/bvh/bvh.h (+2, -2) (Diff)
/intern/cycles/kernel/bvh/bvh_local.h (+2, -2) (Diff)
/intern/cycles/kernel/bvh/bvh_shadow_all.h (+15, -6) (Diff)
/intern/cycles/kernel/bvh/bvh_traversal.h (+15, -7) (Diff)
/intern/cycles/kernel/bvh/bvh_volume.h (+4, -5) (Diff)
/intern/cycles/kernel/bvh/bvh_volume_all.h (+5, -5) (Diff)
/intern/cycles/kernel/device/optix/kernel.cu (+1, -1) (Diff)
/intern/cycles/kernel/geom/geom_curve_intersect.h (+14, -9) (Diff)
/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h (+2, -1) (Diff)
/intern/cycles/kernel/geom/geom_object.h (+4, -18) (Diff)
/intern/cycles/kernel/geom/geom_triangle_intersect.h (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021