Blender Git Commit Log
Git Commits -> Revision ac4dcce
Revision ac4dcce by Sergej Reich (soc-2013-rigid_body_sim) September 6, 2013, 17:58 (GMT) |
rigidbody: Add option to mark rigid bodies as collision triggers Trigger object behave like normal rigid bodies but don't respond to collisions. |
Commit Details:
Full Hash: ac4dccec1d3a23ffc054b50fa3e358ff675ea4b7
SVN Revision: 59890
Parent Commit: 942264d
Lines Changed: +24, -1
6 Modified Paths:
/intern/rigidbody/RBI_api.h (+2, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+11, -0) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+6, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+11, -0) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+6, -0) (Diff)