Blender Git Commit Log
Git Commits -> Revision ad1cc8a
Revision ad1cc8a by Joshua Leung (master) December 27, 2006, 10:02 (GMT) |
== Editmode Bone Snapping == I've often found it very annoying that with both ends of a bone selected, they would both get snapped to the snapping point. This means that the bone becomes zero-length, hence disappears from view and gets deleted upon leaving editmode. Now, when both ends of the bone are selected, only the head of the bone gets snapped to the snapping point. The tail will get offset by the same amount that the head gets offset by, thus preventing zero-length bones. |
Commit Details:
Full Hash: ad1cc8a8fc4a0a0cef4197aac19b7702d2ee6532
SVN Revision: 9493
Parent Commit: 84f60b1
Lines Changed: +45, -21
1 Modified Path:
/source/blender/src/edit.c (+45, -21) (Diff)