Blender Git Commit Log
Git Commits -> Revision adb2d5d
Revision adb2d5d by Ton Roosendaal (master) November 29, 2005, 23:31 (GMT) |
Bugfix #496 Noticed that static particle orcos (strands) actually were global coordinates. This was code copied from dynamic particles... Bugreporter (hi env!) tried to make nice zebra texture, which of course very much failed. Note; orco textures for strand give the same texture coordinate for the entire hair. UV maps don't work here yet. |
Commit Details:
Full Hash: adb2d5d88a2fce83c3fcee66b0be72c9590e0dd4
SVN Revision: 5978
Parent Commit: a381cb2
Lines Changed: +8, -4
1 Modified Path:
/source/blender/renderconverter/intern/convertBlenderScene.c (+8, -4) (Diff)