Blender Git Commit Log
Git Commits -> Revision aedbe54
Revision aedbe54 by Thomas Dinges (soc-2013-dingto) August 18, 2013, 23:54 (GMT) |
Cycles / Sky Model: * Remove the KernelSunSky struct, which limited us to 1 Sky texture for SVM. Now we can use more than 1 Sky shader, which allows some artificial effects like 2 Sun/Sky's or so. * New and old model are now working in OSL as well. Patch by Lukas Tönne, with some small tweaks by me. Thanks! ToDo: * Code cleanup! |
Commit Details:
Full Hash: aedbe54394d1a66df6d6982df42f7c690484afd7
SVN Revision: 59251
Parent Commit: fb6c20d
Lines Changed: +206, -173
7 Modified Paths:
/intern/cycles/kernel/kernel_types.h (+0, -10) (Diff)
/intern/cycles/kernel/shaders/node_sky_texture.osl (+54, -69) (Diff)
/intern/cycles/kernel/svm/svm.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_sky.h (+78, -14) (Diff)
/intern/cycles/render/nodes.cpp (+73, -72) (Diff)
/intern/cycles/render/svm.cpp (+0, -5) (Diff)
/intern/cycles/render/svm.h (+0, -2) (Diff)
/intern/cycles/kernel/shaders/node_sky_texture.osl (+54, -69) (Diff)
/intern/cycles/kernel/svm/svm.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_sky.h (+78, -14) (Diff)
/intern/cycles/render/nodes.cpp (+73, -72) (Diff)
/intern/cycles/render/svm.cpp (+0, -5) (Diff)
/intern/cycles/render/svm.h (+0, -2) (Diff)