Blender Git Commit Log
Git Commits -> Revision af169b4
Revision af169b4 by Hamed Zaghaghi (master) November 6, 2007, 12:16 (GMT) |
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. |
Commit Details:
Full Hash: af169b41fda5fe05d62655b782674eda2bc565e7
SVN Revision: 12497
Parent Commit: aa77442
Lines Changed: +176, -105
23 Modified Paths:
/source/blender/blenloader/intern/readfile.c (+2, -1) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+20, -14) (Diff)
/source/blender/src/buttons_logic.c (+15, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+24, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+7, -4) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+58, -32) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+7, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h (+4, -4) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+20, -14) (Diff)
/source/blender/src/buttons_logic.c (+15, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+24, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+7, -4) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+58, -32) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+7, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+2, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h (+4, -4) (Diff)