Blender Git Commit Log
Git Commits -> Revision b169abb
Revision b169abb by Ton Roosendaal (master) November 5, 2004, 12:58 (GMT) |
Bug fix #1678 Deformed meshes (by armature for example) didn't get drawn correctly for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :) Additional to that I found out vertex paint doesn't correctly use the 'Area' option, when a mesh was deformed. That was an oldie. Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear. |
Commit Details:
Full Hash: b169abb4cfd675ccf1eed2bcb441797d06fa3abc
SVN Revision: 3376
Parent Commit: 5ffb4cb
Lines Changed: +27, -14