Blender Git Commit Log

Git Commits -> Revision b169abb

Revision b169abb by Ton Roosendaal (master)
November 5, 2004, 12:58 (GMT)
Bug fix #1678

Deformed meshes (by armature for example) didn't get drawn correctly
for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :)

Additional to that I found out vertex paint doesn't correctly use the
'Area' option, when a mesh was deformed. That was an oldie.

Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.

Commit Details:

Full Hash: b169abb4cfd675ccf1eed2bcb441797d06fa3abc
SVN Revision: 3376
Parent Commit: 5ffb4cb
Lines Changed: +27, -14

3 Modified Paths:

/source/blender/src/buttons_editing.c (+2, -2) (Diff)
/source/blender/src/drawobject.c (+17, -4) (Diff)
/source/blender/src/vpaint.c (+8, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021