Blender Git Commit Log
Git Commits -> Revision b1b07fb
Revision b1b07fb by Campbell Barton (master) March 10, 2012, 03:25 (GMT) |
Speedup for ngon normal calculation - BM_mesh_normals_update was looping over all faces to find the largest one, this is no longer needed. - calculating a face normal was looping over every faces corners twice, now only once - using the loops directly (not an iterator). - face vert locations were being copied an array, now use directly. - calculating the normals would copy a float vector for the next point in the face, which was never used (only current and previous used). - was copying vectors to compute the normal, now just assign the float pointers. |
Commit Details:
Full Hash: b1b07fb95147ba4f0a4b97909f3adfe4c2c6e6bf
SVN Revision: 44778
Parent Commit: b8f15a1
Lines Changed: +104, -144
5 Modified Paths:
/source/blender/bmesh/bmesh_operator_api.h (+0, -3) (Diff)
/source/blender/bmesh/intern/bmesh_mesh.c (+1, -18) (Diff)
/source/blender/bmesh/intern/bmesh_operators.c (+6, -0) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+95, -120) (Diff)
/source/blender/bmesh/intern/bmesh_private.h (+2, -3) (Diff)
/source/blender/bmesh/intern/bmesh_mesh.c (+1, -18) (Diff)
/source/blender/bmesh/intern/bmesh_operators.c (+6, -0) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+95, -120) (Diff)
/source/blender/bmesh/intern/bmesh_private.h (+2, -3) (Diff)