Blender Git Commit Log
Git Commits -> Revision b1ef256
Revision b1ef256 by Benoit Bolsee (master) March 10, 2008, 21:30 (GMT) |
BGE crash when using angV & linV actuator on static objects The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects. Cleaned the code a bit: added systematic check on the physic controller presence before taking action. |
Commit Details:
Full Hash: b1ef25663a2d33a6ff558920ff1dbdd386409b9d
SVN Revision: 14051
Parent Commit: 2563733
Lines Changed: +74, -52
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+74, -52) (Diff)