Blender Git Commit Log

Git Commits -> Revision b2b0b58

Revision b2b0b58 by Campbell Barton (master)
July 25, 2013, 11:05 (GMT)
fix [#36278] X,Y Direction wrong after bpy.ops.view3d.viewnumpad

the cause of the problem was the orientation from the active object was inconstant.
copying the obmat directly gave a different result then getting the normal,tangent from getTransformOrientation and passing to createSpaceNormalTangent.

Commit Details:

Full Hash: b2b0b58fb5ee48fdbbee1d8f19b4051f80880908
SVN Revision: 58596
Parent Commit: aec8cff
Lines Changed: +5, -7

2 Modified Paths:

/source/blender/editors/space_view3d/view3d_edit.c (+1, -6) (Diff)
/source/blender/editors/transform/transform_orientations.c (+4, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021