Blender Git Commit Log

Git Commits -> Revision b30da4d

Revision b30da4d by Brecht Van Lommel (master)
August 24, 2012, 13:29 (GMT)
Fix #32198: UV unwrap of half a UV sphere would not give a perfect sphere as a
result. This wasn't really guaranteed anyway, because of numerical precision and
possible asymmetry in the triangulation, but we can do a bit better.

Now we bias the choice of how to split a quad into two triangles slightly
towards one of two possibilities, so that in case they are equal, floating point
errors do not decide the direction and symmetry is preserved.

Commit Details:

Full Hash: b30da4d58f4f5b24f902d8f2fa7d04e4406536ac
SVN Revision: 50185
Parent Commit: aba2754
Lines Changed: +5, -1

1 Modified Path:

/source/blender/editors/uvedit/uvedit_parametrizer.c (+5, -1) (Diff)
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