Blender Git Commit Log
Git Commits -> Revision b30da4d
Revision b30da4d by Brecht Van Lommel (master) August 24, 2012, 13:29 (GMT) |
Fix #32198: UV unwrap of half a UV sphere would not give a perfect sphere as a result. This wasn't really guaranteed anyway, because of numerical precision and possible asymmetry in the triangulation, but we can do a bit better. Now we bias the choice of how to split a quad into two triangles slightly towards one of two possibilities, so that in case they are equal, floating point errors do not decide the direction and symmetry is preserved. |
Commit Details:
Full Hash: b30da4d58f4f5b24f902d8f2fa7d04e4406536ac
SVN Revision: 50185
Parent Commit: aba2754
Lines Changed: +5, -1
1 Modified Path:
/source/blender/editors/uvedit/uvedit_parametrizer.c (+5, -1) (Diff)