Blender Git Commit Log

Git Commits -> Revision b45ecb4

Revision b45ecb4 by Ton Roosendaal (master)
August 16, 2005, 10:17 (GMT)
New! When weight-painting a Mesh, and select a Bone, you can use transform
options on the Bone (G, R, S). The manipulator doesn't show btw.
Is usful to get immediate feedback on how painted weights behave with Bones.

Martin; I had to change the T_POSE behaviour in code a bit... it now
stores in TransInfo the actual posed armature being transformed. Maybe,
some day, we'll get mixed posechannel/object transform? Not much required
at the moment though. :)

Commit Details:

Full Hash: b45ecb43efb90fa30bdd3fc5d77fab7b0d7542ef
SVN Revision: 5110
Parent Commit: f1609dd
Lines Changed: +72, -41

6 Modified Paths:

/source/blender/include/transform.h (+4, -1) (Diff)
/source/blender/src/buttons_editing.c (+6, -6) (Diff)
/source/blender/src/editview.c (+5, -1) (Diff)
/source/blender/src/transform.c (+21, -16) (Diff)
/source/blender/src/transform_conversions.c (+29, -9) (Diff)
/source/blender/src/transform_generics.c (+7, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021