Blender Git Commit Log

Git Commits -> Revision b468bf7

Revision b468bf7 by Kester Maddock (master)
June 7, 2004, 11:01 (GMT)
Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2

Commit Details:

Full Hash: b468bf726c50d3126fac2664164e1be0d6e209c5
SVN Revision: 2638
Parent Commit: 7d840a2
Lines Changed: +146, -45

12 Modified Paths:

/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+29, -15) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+14, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+32, -8) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+1, -7) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+9, -0) (Diff)
/source/gameengine/PyDoc/KX_Light.py (+10, -4) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp (+31, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021