Blender Git Commit Log
Git Commits -> Revision b474f95
Revision b474f95 by Ton Roosendaal (master) November 15, 2005, 22:39 (GMT) |
Revision of NLA stride option. Previously, using the "Stride Bone" tried to get that Bone motionless on the path by correcting the internal time of the Action. This however caused too many problems, especially with irregular walks. The new system also tries to keep the Stride Bone motionless, but this by moving the entire armature, and not changing the timing of the Action. Give much nicer results. :) To make editing Strides easier, I've added a new option in the NLA panel to disable the path. This way you can quickly switch to editing the action itself (keying the stride bone) and viewing the result. |
Commit Details:
Full Hash: b474f95c84a91399ec28ebaaf05bbde88aa73c69
SVN Revision: 5796
Parent Commit: a8df218
Lines Changed: +58, -38
6 Modified Paths:
/source/blender/blenkernel/BKE_action.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/action.c (+36, -27) (Diff)
/source/blender/blenkernel/intern/object.c (+5, -1) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_object_types.h (+2, -0) (Diff)
/source/blender/src/drawnla.c (+12, -8) (Diff)
/source/blender/blenkernel/intern/action.c (+36, -27) (Diff)
/source/blender/blenkernel/intern/object.c (+5, -1) (Diff)
/source/blender/makesdna/DNA_action_types.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_object_types.h (+2, -0) (Diff)
/source/blender/src/drawnla.c (+12, -8) (Diff)