Blender Git Commit Log

Git Commits -> Revision b4bb377

Revision b4bb377 by Ton Roosendaal (master)
June 30, 2003, 18:09 (GMT)
- this probably fixes export to vrml 1.0 output for textures (UV coords)

it needs tests... just a simple cube with sides texmapped. and then
import to whatever vrml viewer or importer you have around.

the trick lies in adding textureCoordIndex nodes to file.

Commit Details:

Full Hash: b4bb377ae50a43c60169fde7a3a8d2eff0ee3adb
SVN Revision: 956
Parent Commit: 79c2d74
Lines Changed: +23, -2

1 Modified Path:

/source/blender/blenkernel/intern/exotic.c (+23, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021