Blender Git Commit Log
Git Commits -> Revision b4bb377
Revision b4bb377 by Ton Roosendaal (master) June 30, 2003, 18:09 (GMT) |
- this probably fixes export to vrml 1.0 output for textures (UV coords) it needs tests... just a simple cube with sides texmapped. and then import to whatever vrml viewer or importer you have around. the trick lies in adding textureCoordIndex nodes to file. |
Commit Details:
Full Hash: b4bb377ae50a43c60169fde7a3a8d2eff0ee3adb
SVN Revision: 956
Parent Commit: 79c2d74
Lines Changed: +23, -2
1 Modified Path:
/source/blender/blenkernel/intern/exotic.c (+23, -2) (Diff)