Blender Git Commit Log
Git Commits  -> Revision b5071f3
		
			
			
		
Revision b5071f3 by Ton Roosendaal (master) January 10, 2004, 12:41 (GMT)  | 
Improved method to calculate normals for procedural textures such as Marble, wood, clouds. Instead of the retarded (but faster :) old method it now derives the normal based on displacement of a 'nabla' vector; sampling the texture additionally with three little offsets in x, y and z. Code provided by Eeshlo, and gratefully accepted!  | 
Commit Details:
Full Hash: b5071f367df1f88f13bca36b15474405ead1019b
SVN Revision: 1888
Parent Commit: 9d78e11
Lines Changed:  +141,  -108
1 Modified Path:
/source/blender/render/intern/source/texture.c (+141, -108) (Diff)


 Master Commits
MiikaHweb | 2003-2021