Blender Git Commit Log

Git Commits -> Revision b5071f3

Revision b5071f3 by Ton Roosendaal (master)
January 10, 2004, 12:41 (GMT)
Improved method to calculate normals for procedural textures such as
Marble, wood, clouds. Instead of the retarded (but faster :) old method
it now derives the normal based on displacement of a 'nabla' vector;
sampling the texture additionally with three little offsets in x, y and z.

Code provided by Eeshlo, and gratefully accepted!

Commit Details:

Full Hash: b5071f367df1f88f13bca36b15474405ead1019b
SVN Revision: 1888
Parent Commit: 9d78e11
Lines Changed: +141, -108

1 Modified Path:

/source/blender/render/intern/source/texture.c (+141, -108) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021