Blender Git Commit Log
Git Commits -> Revision b597093
Revision b597093 by Ton Roosendaal (master) December 11, 2006, 19:20 (GMT) |
Bugfix #5406 If Material has "Shadow" off, it didn't skip AO correctly. Effect was it showed AO colors from other materials on same scanline. |
Commit Details:
Full Hash: b5970939945b9ecdca42355439c1bddf6c41dcb0
SVN Revision: 9284
Parent Commit: 675ab02
Lines Changed: +14, -10
1 Modified Path:
/source/blender/render/intern/source/shadeoutput.c (+14, -10) (Diff)