Blender Git Commit Log
Git Commits -> Revision b5b24ee
Revision b5b24ee by Campbell Barton (master) April 30, 2009, 08:01 (GMT) |
BGE Python sys.path for the blenderplayer and blender sys.path is the search path for python modules. This is useful so people making games can put all their scripts in a folder and be sure they will always load into the BGE. for each blend file a scripts directory is added to the path /home/me/foo.blend will look for modules in... /home/me/scripts/*.py It could also default to look for modules in the same directory as the blend file but I think this is messy. Added a note in the tooltip about //scripts so its not such a hidden feature. This works by storing the original sys.path, then adding the paths for the blendfile and all its libs, when a new blendfile is loaded, the original sys.path is restored before adding the blendfiles paths again so the sys.path wont get junk in it. One problem with this - when using linked libs the module names must be unique else it will load the wrong module for one of the controllers. also fixed 2 bugs - sys.path in the blenderplayer was growing by 1 for every file load in blenderplayer - the relative path (gp_GamePythonPath), wasnt being set when loading files in the blenderlayer (as I wrongly said in the last commit). |
Commit Details:
Full Hash: b5b24ee521866637871e7555d4294c0936a0664d
SVN Revision: 19999
Parent Commit: 939290b
Lines Changed: +123, -5