Blender Git Commit Log
Git Commits -> Revision b733d44
Revision b733d44 by Mike Erwin (GPU_data_request) April 28, 2015, 23:45 (GMT) |
WIP: fancy wireframe display Exploring some possibilities with wireframe rendering beyond solid color. New effect: color edges based on angle between the faces joined. Loose edges, perimeter edges, and edges joining 3+ faces are colored differently. Some of this code will move to Workflow Shaders. Other parts will move to DerivedMesh data requests �?? AdjacentFaces (struct) and/or angle made by adjacent faces (float). The (incomplete) shader version uses VertexBuffer�??s generic attribute API, which we want to switch everything to eventually. There is a GLSL vertex shader *not* included in this commit because I don�??t know where to put it�?� The CPU version is temporary �?? it�??s equivalent to the shader setup + matching GLSL shader. This particular effect is view independent, so can be done CPU-side once and drawn many times. Other effects I�??m working on are view dependent, so really need the setup + shader split. |
Commit Details:
Full Hash: b733d44f04bd69e64ae9dec4c3fec282d08cb5bb
Parent Commit: 09076e4
Lines Changed: +125, -1
1 Modified Path:
/source/blender/editors/space_view3d/drawobject.c (+125, -1) (Diff)