Blender Git Commit Log

Git Commits -> Revision b78701f

Revision b78701f by Campbell Barton (master)
November 22, 2011, 18:03 (GMT)
ocean sim
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).

also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.

Commit Details:

Full Hash: b78701f6fe1daa33c38a7b72563565c09677f325
SVN Revision: 42076
Parent Commit: b450d3c
Lines Changed: +94, -93

3 Modified Paths:

/release/scripts/startup/bl_ui/properties_render.py (+2, -1) (Diff)
/source/blender/blenkernel/intern/ocean.c (+34, -32) (Diff)
/source/blender/modifiers/intern/MOD_ocean.c (+58, -60) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021