Blender Git Commit Log

Git Commits -> Revision b7964e2

Revision b7964e2 by Jason Wilkins (soc-2010-jwilkins)
July 5, 2010, 03:54 (GMT)
* providing separate fragment shaders for GLSlang version 1.00 and 1.30 because apparently some drivers either do not accept shaders marked "#version 100" (which I think is actually the shading language for OpenGL ES) or they do not like old shaders period (unlikely). I also removed the explicit "#version 100" from the old version of the shader.

Although I think all drivers should accept the one version of the shader, it contains code that has been deprecated for about 6 years so may as well provide a version that is not deprecated.

Blender requires fixed function compatibility, so there is no reason at this time to remove or change the shader code that requires fixed-function compatibility.

Commit Details:

Full Hash: b7964e246396910ac3589c13bfc15a9165aa2194
SVN Revision: 29961
Parent Commit: 80f6f7f
Lines Changed: +67, -11

1 Modified Path:

/source/blender/windowmanager/intern/wm_draw.c (+67, -11) (Diff)
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