Blender Git Commit Log
Git Commits -> Revision b7964e2
Revision b7964e2 by Jason Wilkins (soc-2010-jwilkins) July 5, 2010, 03:54 (GMT) |
* providing separate fragment shaders for GLSlang version 1.00 and 1.30 because apparently some drivers either do not accept shaders marked "#version 100" (which I think is actually the shading language for OpenGL ES) or they do not like old shaders period (unlikely). I also removed the explicit "#version 100" from the old version of the shader. Although I think all drivers should accept the one version of the shader, it contains code that has been deprecated for about 6 years so may as well provide a version that is not deprecated. Blender requires fixed function compatibility, so there is no reason at this time to remove or change the shader code that requires fixed-function compatibility. |
Commit Details:
Full Hash: b7964e246396910ac3589c13bfc15a9165aa2194
SVN Revision: 29961
Parent Commit: 80f6f7f
Lines Changed: +67, -11
1 Modified Path:
/source/blender/windowmanager/intern/wm_draw.c (+67, -11) (Diff)