Blender Git Commit Log

Git Commits -> Revision b8657fd

Revision b8657fd by Campbell Barton (master)
May 15, 2009, 03:26 (GMT)
Name attributes added since 2.48a more consistently.

BL_ActionActuator::blendin -> blendIn
BL_ActionActuator::end -> frameEnd
BL_ActionActuator::property -> propName
BL_ActionActuator::start -> frameStart
BL_ActionActuator::type -> mode
BL_ShapeActionActuator::blendin -> blendIn
BL_ShapeActionActuator::end -> frameEnd
BL_ShapeActionActuator::frameProperty -> framePropName
BL_ShapeActionActuator::property -> propName
BL_ShapeActionActuator::start -> frameStart
BL_ShapeActionActuator::type -> mode
KX_CameraActuator::xy -> useXY
KX_ConstraintActuator::property -> propName
KX_GameActuator::file -> fileName
KX_GameObject::localScaling -> localScaling
KX_GameObject::worldScaling -> worldScaling
KX_IpoActuator::endFrame -> frameEnd
KX_IpoActuator::startFrame -> frameStart
KX_IpoActuator::type -> mode
KX_RaySensor::property -> propName
KX_SCA_DynamicActuator::operation -> mode
KX_Scene::objects_inactive -> objectsInactive
KX_SoundActuator::filename -> fileName
KX_SoundActuator::type -> mode
KX_TouchSensor::objectHit -> hitObject
KX_TouchSensor::objectHitList -> hitObjectList
KX_TouchSensor::property -> propName
KX_TouchSensor::pulseCollisions -> usePulseCollision
KX_VisibilityActuator::occlusion -> useOcclusion
KX_VisibilityActuator::recursion -> useRecursion
SCA_2DFilterActuator::passNb -> passNumber
SCA_PropertyActuator::property -> propName
SCA_PropertyActuator::type -> mode
SCA_PropertySensor::property -> propName
SCA_PropertySensor::type -> mode
SCA_RandomActuator::property -> propName

Commit Details:

Full Hash: b8657fd64895f9fcf7d5308b298e516c02faf110
SVN Revision: 20210
Parent Commit: e8c0440
Lines Changed: +324, -283

20 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+11, -12) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+9, -7) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+2, -2) (Diff)
/source/gameengine/PyDoc/bge_api_validate_py.txt (+5, -2) (Diff)
/source/gameengine/PyDoc/GameLogic.py (+3, -1) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+246, -211) (Diff)
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