Blender Git Commit Log
Git Commits -> Revision b8657fd
Revision b8657fd by Campbell Barton (master) May 15, 2009, 03:26 (GMT) |
Name attributes added since 2.48a more consistently. BL_ActionActuator::blendin -> blendIn BL_ActionActuator::end -> frameEnd BL_ActionActuator::property -> propName BL_ActionActuator::start -> frameStart BL_ActionActuator::type -> mode BL_ShapeActionActuator::blendin -> blendIn BL_ShapeActionActuator::end -> frameEnd BL_ShapeActionActuator::frameProperty -> framePropName BL_ShapeActionActuator::property -> propName BL_ShapeActionActuator::start -> frameStart BL_ShapeActionActuator::type -> mode KX_CameraActuator::xy -> useXY KX_ConstraintActuator::property -> propName KX_GameActuator::file -> fileName KX_GameObject::localScaling -> localScaling KX_GameObject::worldScaling -> worldScaling KX_IpoActuator::endFrame -> frameEnd KX_IpoActuator::startFrame -> frameStart KX_IpoActuator::type -> mode KX_RaySensor::property -> propName KX_SCA_DynamicActuator::operation -> mode KX_Scene::objects_inactive -> objectsInactive KX_SoundActuator::filename -> fileName KX_SoundActuator::type -> mode KX_TouchSensor::objectHit -> hitObject KX_TouchSensor::objectHitList -> hitObjectList KX_TouchSensor::property -> propName KX_TouchSensor::pulseCollisions -> usePulseCollision KX_VisibilityActuator::occlusion -> useOcclusion KX_VisibilityActuator::recursion -> useRecursion SCA_2DFilterActuator::passNb -> passNumber SCA_PropertyActuator::property -> propName SCA_PropertyActuator::type -> mode SCA_PropertySensor::property -> propName SCA_PropertySensor::type -> mode SCA_RandomActuator::property -> propName |
Commit Details:
Full Hash: b8657fd64895f9fcf7d5308b298e516c02faf110
SVN Revision: 20210
Parent Commit: e8c0440
Lines Changed: +324, -283
20 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+6, -6) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+11, -12) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+9, -7) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+2, -2) (Diff)
/source/gameengine/PyDoc/bge_api_validate_py.txt (+5, -2) (Diff)
/source/gameengine/PyDoc/GameLogic.py (+3, -1) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+246, -211) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+6, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+11, -12) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+8, -8) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+9, -7) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+2, -2) (Diff)
/source/gameengine/PyDoc/bge_api_validate_py.txt (+5, -2) (Diff)
/source/gameengine/PyDoc/GameLogic.py (+3, -1) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+246, -211) (Diff)