Blender Git Commit Log

Git Commits -> Revision b8e019d

Revision b8e019d by Campbell Barton (master)
February 23, 2012, 10:41 (GMT)
use __ prefix on header guards to avoid mixing up defines with api functions / classes.

Commit Details:

Full Hash: b8e019d8396ed102323df234df8b1cc6b35712a1
SVN Revision: 44367
Parent Commit: 3dd449a
Lines Changed: +570, -570

212 Modified Paths:

/source/gameengine/BlenderRoutines/BL_System.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+3, -3) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.h (+3, -3) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+3, -3) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+2, -2) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_IpoConvert.h (+3, -3) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+2, -2) (Diff)
/source/gameengine/Expressions/EXP_C-Api.h (+3, -3) (Diff)
/source/gameengine/Expressions/IdentifierExpr.h (+3, -3) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.h (+3, -3) (Diff)
/source/gameengine/Expressions/KX_Python.h (+3, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+3, -3) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.h (+2, -2) (Diff)
/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_BasicEventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_NORController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_ORController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PythonKeyboard.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_PythonMouse.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.h (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_XORController.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_Engine.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_System.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Canvas.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h (+3, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_System.h (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_EmptyObject.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_FontObject.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_IInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_IPOTransform.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_IScalarInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ISystem.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_MotionState.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_OrientationInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PositionInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_ScalarInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ScalingInterpolator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+3, -3) (Diff)
/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h (+3, -3) (Diff)
/source/gameengine/Network/NG_NetworkDeviceInterface.h (+3, -3) (Diff)
/source/gameengine/Network/NG_NetworkMessage.h (+3, -3) (Diff)
/source/gameengine/Network/NG_NetworkObject.h (+3, -3) (Diff)
/source/gameengine/Network/NG_NetworkScene.h (+3, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+2, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+3, -3) (Diff)
/source/gameengine/Physics/common/PHY_Pro.h (+3, -3) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_CameraData.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_ICanvas.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_ObjectColor.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_Rect.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_TexMatrix.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_DList.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+2, -2) (Diff)
/source/gameengine/SceneGraph/SG_QList.h (+3, -3) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021