Blender Git Commit Log

Git Commits -> Revision b97c4b5

Revision b97c4b5 by Kévin Dietrich (subdivision_work)
August 26, 2021, 07:33 (GMT)
Cleanup, use a UBO for the various uniforms.

Commit Details:

Full Hash: b97c4b54af281369450bea3be8e6d9f56580fa0f
Parent Commit: 8a69310
Lines Changed: +110, -63

11 Modified Paths:

/source/blender/draw/intern/draw_cache_impl_subdivision.cc (+83, -36) (Diff)
/source/blender/draw/intern/draw_subdivision.h (+5, -3) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc (+1, -1) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc (+2, -6) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_edge_fac_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lines_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl (+0, -3) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+19, -0) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl (+0, -6) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_tris_comp.glsl (+0, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021