Blender Git Commit Log
Git Commits -> Revision b97c4b5
Revision b97c4b5 by Kévin Dietrich (subdivision_work) August 26, 2021, 07:33 (GMT) |
Cleanup, use a UBO for the various uniforms. |
Commit Details:
Full Hash: b97c4b54af281369450bea3be8e6d9f56580fa0f
Parent Commit: 8a69310
Lines Changed: +110, -63
11 Modified Paths:
/source/blender/draw/intern/draw_cache_impl_subdivision.cc (+83, -36) (Diff)
/source/blender/draw/intern/draw_subdivision.h (+5, -3) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc (+1, -1) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc (+2, -6) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_edge_fac_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lines_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl (+0, -3) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+19, -0) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl (+0, -6) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_tris_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/draw_subdivision.h (+5, -3) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc (+1, -1) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc (+2, -6) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_edge_fac_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lines_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+0, -2) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl (+0, -3) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_lib.glsl (+19, -0) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl (+0, -6) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_tris_comp.glsl (+0, -2) (Diff)