Blender Git Commit Log

Git Commits -> Revision b991b32

Revision b991b32 by Benoit Bolsee (master)
April 25, 2009, 12:20 (GMT)
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.

Commit Details:

Full Hash: b991b32458cdccb19a203e7ba4ca6b5780aad6cb
SVN Revision: 19923
Parent Commit: 3038fb1
Lines Changed: +49, -3

9 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+7, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+9, -0) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+7, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.cpp (+15, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+2, -0) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021