Blender Git Commit Log
Git Commits -> Revision baad410
Revision baad410 by Brecht Van Lommel (soc-2018-hair-shader) May 26, 2018, 23:39 (GMT) |
Fix h value not being computed correctly. The new code only works for thick curves, not ribbons, but should hopefully work correctly for that case. If we already know the normal we don't need to look at the curve geometry, which simplifies things. |
Commit Details:
Full Hash: baad410a5c5b15158b06d9b9a9d9c86522261cea
Parent Commit: ff6883f
Lines Changed: +23, -3
1 Modified Path:
/intern/cycles/kernel/closure/bsdf_hair_principled.h (+23, -3) (Diff)